Dear neighborhood witch, legit just turn me into a worm. Remove all my life responsibilities.
Isn't this technically like two weekly comments? Okay, so I don't remember anything school wise that I've learned recently. Except like, we had a lighting and composition lesson at some point...right? Also, I learned that I hate school and don't want to go anymore and wish I was an average student and not a pedestaled high honors kid because then maybe life would be easy and I wouldn't have to fight tooth and nail to make sure everything is at least a 90. Or that most grades are a 90 to cancel out my stupidity in Chemistry and keep me at at least a 93 overall average. (I failed that this quarter, my overall is somewhere at 91. My funeral will be soon). I learned that living without motivation is hell and I want motivation back. Please.
Something I would like to learn in the future is how to be a better student. I already try my hardest but it gets me nowhere and I just want to be somewhere. I also maybe want to get a better grasp on 3D animation because I'm still lost and scared of failing the class competition. One last thing I want to learn in the future is the secret to passing chemistry. Again, please.
My teeth are by default my frustration this week. They were the reason I missed two precious work days and I figure if I was a worm I wouldn't have these problems. But instead, they had to form cavities in unfillable places that finally became fillable and then conflicted with going to school. Then they had to go and get new wires and a power chain and rubber bands and I haven't been able to chew since Friday. Like seriously if I was a worm I wouldn't have these problems now, would I?
Nothing made me happy this week. I am a motivationless, sad lump.
Here's a fun article: 5 Reasons You Won't Be an Animator.
Sunday, January 29, 2017
Story Lessons
The art of storytelling is a topic that many research and many can not grasp. It is essential to any show or movie or book in order to build a world outside our world. Sure some stories tend to have a formula, like a lot of Disney movies, but sometimes they go outside the norm. The three discussed in this article show us lessons in storytelling that won't hurt any of us to know.
Lesson one is about how research gives your setting authenticity. Wreck-It Ralph obviously had a lot of research put into it to fully encapsulate the feeling of a video game world. It has nods to other video games and such thought put into its unreal games that you can almost imagine them being real. The arcade resembles a real arcade, and the game lobby has graffiti that can match up to a real game's character and old trending graffiti as well. Big Hero 5 did much the same, as one would to mash two completely different places into one. San Fransokyo, as we know is a mash of San Fransisco and Tokyo, was a fictional city that took research and time to flawlessly make. American architecture has Japanese touches and things signature to Japan like sakura trees and lucky cats are put into the background with ease. Sure research is a pain, but without the foundation of your house would not stay standing.
Lesson two is giving reasons for bad guys to be bad. No one wants a pointless villain without a rhyme or reason to their petty ways. Hans from Frozen is the example of a pointless and petty villain. He's kind of just there to make you go "wait what?" and cause some sort of big bad road block. He's just petty and lame. But in Wreck-It Ralph, King Candy has rhyme and reason, just wanting to reclaim his fame as a video game hero. It is hard to let go of the past and just accept that you are just a wash-up, and he shows that full force. Big Hero 6's villain is just a villain out of grief. While most people handle it well, he shows that there is always someone who is going to turn to vengeance as the answer, no matter who it is going to end up hurting. You might not really think it is the case, but villains need about the same amount of character development as heroes and protagonists.
Lesson three is showing the world that not every love story is some mushy gushy happily ever after romance. There are at least four types of love, as named by C.S. Lewis: divine charity, affection, romantic love, and friendship. The three aforementioned movies have different loves. Wreck-It Ralph has friendship, Frozen has sibling, and Big Hero 6 is the title holder of both. While most Disney movies are all romantic, teeth-rotting fluff that follow the same story through different formulas, it is refreshing to see them do something different. Sure Wreck-It Ralph does contain a romance, it does not revolve around it. It focuses more on Ralph's unlikely friendships with Felix and Vanellope. Ignoring the fact that Anna is a gullible princess who wants to love the first prince to hit her up, and Elsa is already a bitter grandma who would rather be alone and away from people, Frozen has a strong sisterly love deeply embedded in its story. Big Hero 6 shows the love between brothers Hiro and Tadashi, and then the love of friendship following the death of Tadashi. The brotherly love stays throughout the story and is one of the sole reasons Hiro gains his friends. Had Tadashi not introduced them, Hiro would have stayed bitter and depressed. Hell, there's even the huge friendship connection that Hiro and Baymax share. Big Hero 6 is just seeping in love, but not romantic love. Sure romance is good, but seeing literally any other kind of love is a breath of fresh air.
Lesson four, our final lesson in this journey, is that character's struggles are the true hearts of stories (plotlines are like....the lungs). The plot is normally the driver, yes, and nothing is wrong with it. Events aren't exactly as inspiring as the struggles our protags go through, though. Characters are more important than plot anyway and deserve a chance to drive more often. Wreck-It Ralph happens because Ralph doesn't want to be a villain anymore, and would rather pursue something else in life. Frozen is a roller coaster through Elsa and Anna's struggle to leave isolation and see where they belong in the world. Big Hero 6 follows the road of depression and grief. And each of them is special because they focus more on the character than they do the events. Sure events led each character to face their problems, but the characters solved their own problems. There was no reliance on the set up of scenes to help them out. Even villains are driving by in their own little struggle cars in these movies.
Disney is not perfect, sure. But its filmmakers know some stuff about how to fabricate a good story. They've learned their lessons and built their foundations properly. Yes, there are the formulated princess movies that follow the same path one way or another. But then there are also gems like Wreck-It Ralph and Big Hero 6 that go down a different road on a search for their own storytelling game.
This article taught me a lot about storytelling. Like how plot doesn't essentially matter, and how formulated villains do you good in the long run. It also made me think about Disney's standing in the world. They stand big and strong because of their cliched movies, but also because of movies that stand out like Lilo and Stitch and all the movies mentioned in this article. Storytelling is just really fascinating.
I want to know if there are other lessons we can find, perhaps from other movie companies. Maybe if you watch enough you can figure out on your own. I'm also curious as to what other Disney movies break the Princess formula. I know Lilo and Stich right off the bat, but what else is there? I also appreciate all this company does for their movies. You can really see the effort they put in by just simply reading an article someone wrote about their movies.
Lesson one is about how research gives your setting authenticity. Wreck-It Ralph obviously had a lot of research put into it to fully encapsulate the feeling of a video game world. It has nods to other video games and such thought put into its unreal games that you can almost imagine them being real. The arcade resembles a real arcade, and the game lobby has graffiti that can match up to a real game's character and old trending graffiti as well. Big Hero 5 did much the same, as one would to mash two completely different places into one. San Fransokyo, as we know is a mash of San Fransisco and Tokyo, was a fictional city that took research and time to flawlessly make. American architecture has Japanese touches and things signature to Japan like sakura trees and lucky cats are put into the background with ease. Sure research is a pain, but without the foundation of your house would not stay standing.
Lesson two is giving reasons for bad guys to be bad. No one wants a pointless villain without a rhyme or reason to their petty ways. Hans from Frozen is the example of a pointless and petty villain. He's kind of just there to make you go "wait what?" and cause some sort of big bad road block. He's just petty and lame. But in Wreck-It Ralph, King Candy has rhyme and reason, just wanting to reclaim his fame as a video game hero. It is hard to let go of the past and just accept that you are just a wash-up, and he shows that full force. Big Hero 6's villain is just a villain out of grief. While most people handle it well, he shows that there is always someone who is going to turn to vengeance as the answer, no matter who it is going to end up hurting. You might not really think it is the case, but villains need about the same amount of character development as heroes and protagonists.
Lesson three is showing the world that not every love story is some mushy gushy happily ever after romance. There are at least four types of love, as named by C.S. Lewis: divine charity, affection, romantic love, and friendship. The three aforementioned movies have different loves. Wreck-It Ralph has friendship, Frozen has sibling, and Big Hero 6 is the title holder of both. While most Disney movies are all romantic, teeth-rotting fluff that follow the same story through different formulas, it is refreshing to see them do something different. Sure Wreck-It Ralph does contain a romance, it does not revolve around it. It focuses more on Ralph's unlikely friendships with Felix and Vanellope. Ignoring the fact that Anna is a gullible princess who wants to love the first prince to hit her up, and Elsa is already a bitter grandma who would rather be alone and away from people, Frozen has a strong sisterly love deeply embedded in its story. Big Hero 6 shows the love between brothers Hiro and Tadashi, and then the love of friendship following the death of Tadashi. The brotherly love stays throughout the story and is one of the sole reasons Hiro gains his friends. Had Tadashi not introduced them, Hiro would have stayed bitter and depressed. Hell, there's even the huge friendship connection that Hiro and Baymax share. Big Hero 6 is just seeping in love, but not romantic love. Sure romance is good, but seeing literally any other kind of love is a breath of fresh air.
Lesson four, our final lesson in this journey, is that character's struggles are the true hearts of stories (plotlines are like....the lungs). The plot is normally the driver, yes, and nothing is wrong with it. Events aren't exactly as inspiring as the struggles our protags go through, though. Characters are more important than plot anyway and deserve a chance to drive more often. Wreck-It Ralph happens because Ralph doesn't want to be a villain anymore, and would rather pursue something else in life. Frozen is a roller coaster through Elsa and Anna's struggle to leave isolation and see where they belong in the world. Big Hero 6 follows the road of depression and grief. And each of them is special because they focus more on the character than they do the events. Sure events led each character to face their problems, but the characters solved their own problems. There was no reliance on the set up of scenes to help them out. Even villains are driving by in their own little struggle cars in these movies.
Disney is not perfect, sure. But its filmmakers know some stuff about how to fabricate a good story. They've learned their lessons and built their foundations properly. Yes, there are the formulated princess movies that follow the same path one way or another. But then there are also gems like Wreck-It Ralph and Big Hero 6 that go down a different road on a search for their own storytelling game.
This article taught me a lot about storytelling. Like how plot doesn't essentially matter, and how formulated villains do you good in the long run. It also made me think about Disney's standing in the world. They stand big and strong because of their cliched movies, but also because of movies that stand out like Lilo and Stitch and all the movies mentioned in this article. Storytelling is just really fascinating.
I want to know if there are other lessons we can find, perhaps from other movie companies. Maybe if you watch enough you can figure out on your own. I'm also curious as to what other Disney movies break the Princess formula. I know Lilo and Stich right off the bat, but what else is there? I also appreciate all this company does for their movies. You can really see the effort they put in by just simply reading an article someone wrote about their movies.
Sunday, January 8, 2017
Stormageddon the Squirrel
I am exhausted beyond exhaust.
So this week we learned a ton about 3D animation. We learned how to shape and mold shapes. How to even bring those shapes into existence in the program. We learned a little bit about rigs, thank you demon squirrel.We learned how to animate, and that Maya works completely on keyframing. Also, I learned I'm never going to look at a squirrel the same, I am so uncomfortable. Overall 3D is terrifying and I hope I'll get a semi-grasp on it. I learned Non-Stop from Hamilton has 1234 words. I learned this because instead of choosing normal data like a normal stats students, I asked myself "Hey how many words do 30 broadway musical hype songs have?"
I want to further learn about 3D animation in the future. I want to understand how to operate a rig, and maybe more about video games. I also want to learn how to fix sleep because I am so so tired. I still have a need to bust out a ridiculously long essay, but no class is assigning anything that is built for me. They probably won't, but I just wanna learn something new.
Something that frustrated me this week was learning Maya. It is all very new and strange to me. Also, I have lost my will to write, which is going to mess me up tomorrow when I don't turn in the three writing assignments English needs. I think I'm just too tired to function past the emotions known as frustration and internal screaming.
I saw Moana this week. I loved it. It made me very happy. I also saw my best friend for the first time since she went to college, and I went on a mall date with friends. But also I'm not really happy this week, I'm kind of out of it.
I cried for half of a movie this week. It was because of Lin-Manuel Miranda. This song happened about thirty minutes into the movie? I cried from Lin's voice onwards. (Also how do you animate water like that??) I got really emotional, ok?
So this week we learned a ton about 3D animation. We learned how to shape and mold shapes. How to even bring those shapes into existence in the program. We learned a little bit about rigs, thank you demon squirrel.We learned how to animate, and that Maya works completely on keyframing. Also, I learned I'm never going to look at a squirrel the same, I am so uncomfortable. Overall 3D is terrifying and I hope I'll get a semi-grasp on it. I learned Non-Stop from Hamilton has 1234 words. I learned this because instead of choosing normal data like a normal stats students, I asked myself "Hey how many words do 30 broadway musical hype songs have?"
I want to further learn about 3D animation in the future. I want to understand how to operate a rig, and maybe more about video games. I also want to learn how to fix sleep because I am so so tired. I still have a need to bust out a ridiculously long essay, but no class is assigning anything that is built for me. They probably won't, but I just wanna learn something new.
Something that frustrated me this week was learning Maya. It is all very new and strange to me. Also, I have lost my will to write, which is going to mess me up tomorrow when I don't turn in the three writing assignments English needs. I think I'm just too tired to function past the emotions known as frustration and internal screaming.
I saw Moana this week. I loved it. It made me very happy. I also saw my best friend for the first time since she went to college, and I went on a mall date with friends. But also I'm not really happy this week, I'm kind of out of it.
I cried for half of a movie this week. It was because of Lin-Manuel Miranda. This song happened about thirty minutes into the movie? I cried from Lin's voice onwards. (Also how do you animate water like that??) I got really emotional, ok?
Droid K2
There is one reoccurring thing that tends to happen in Star Wars films. That thing happens to be droids. From the first movies to the most recent, there is always a robot or robots that can steal the stage. Those robots are C-3PO, R2D2, BB-8, and most recently on screens there is K-2SO. A sassy and charismatic droid. But how do you get a personality to show itself in a CGI creation? Well, this week's article tells us just how they added personality to K2.
K-2SO being made who he is is something impressive. Alan Tudyk, the actor, was on set in a gray marker suit. Motion capture was also used, and the actual animation of the droids happened in CG through Industrial Light and Magic. The droid's inner essence was found by letting Tudyk experiment with a digital marionette of himself, the ILM's capture suit, and making the eyes pop. K2, unlike the very flappable C-3PO, is unflappable. He has sarcasm and wit, something not every Star Wars' bot has.
Something uncommon in the Star Wars droids are facial features like eyebrows and mouths to give them expressions. They worked around with K2 until they could find something that gave him the expression aesthetic. They decided to work with the eyes to find an expressing robot. At first, they thought that giving him the ability to blink would be the key, but it wasn't so they took it a step back. Instead, they gave him the ability to rotate his eyes. They bounce around a little and have little thinking moments, much like humans. The eyes really boosted his personality.
Another thing that upped his whole being as a droid was his voice. He's funny and has amazing timing. Tudyk being his actor gives him a lift as well, seeing as he's played robots in previous movies. Tudyk used special stilts to be the correct height for this droid and to give him that long-legged gait oompf. A motion capture suit took in all his actions to bring movement to this droid, and though the eyes were never tracked they were able to study and put them in later.
Animating this droid had to have been a blast, he has a complex gait and calculated eye movements. Even without a widely varied face, he has a large personality and touch of humor reserved solely for Star Wars.
This article was a cool read, I liked being able to follow their process for this character. Have CGI characters by actual actors is always cool, and it is really cool to get a grasp of how it happens. The whole process seems like a hassle though, and I don't think I would find interest in it.
This article makes me wonder about other processes in the Star Wars universe. Like how they made BB-8 and R2D2, and Jabba. The fictional world they have is so extensive and filled with CGI, it must be out of this world to be anywhere in the process of bringing it to life.
Sunday, December 18, 2016
Too many cookies, too little time
I received a two pound tin of expensive cookies this weekend. I need to be stopped.
This week wasn't really a learning week. I learned how to suffer more, but nothing else exciting. I hope we have a decent amount of learning this week. Or maybe we will learn what the cold fingers of fear feel like. Oh, wait. I already know. Okay new plan, let's learn how to summon the animation gods so that we can figure out how to finish on time.
I. Want. To. Learn. 3D. Animation. It is a hard to process concept but I am sick of 2D. With 3D I can make a model and then they will stay that style for the whole animation! Unlike in 2D where you can someone manage to pull this wild card that says "You wanted this man to look the same for the entire animation? Well, we gave you him drastically changing styles several times in one go!". Please just let us stop, I can't take this anymore.
This week I was frustrated by deadlines and headaches. I've lost an ability to focus which has dampened my ability to get stuff done which has just made me cry. I have a handful of scenes left. I just need to get them done. But I can't bear to look at a screen for more than five minutes without my vision getting blurry. I'm probably going to not sleep for a week.
My cookies made me happy. Oh blessed cookies, you are kind and fancy and don't make me panic. Why aren't there more things like you in the world? If I could write poetry I would write pages for you. Also, I kind of can't distinguish the different tastes of them at this point. I have eaten so many.
This week of comments is short and sweet. So let's top it off with a sweet little video. It is word animation so we don't feel bad about ourselves. I don't think many of you know what Night Vale is, but if you want to feel kind of warm and fuzzy inside you should watch this: Carlos's Speech
This week wasn't really a learning week. I learned how to suffer more, but nothing else exciting. I hope we have a decent amount of learning this week. Or maybe we will learn what the cold fingers of fear feel like. Oh, wait. I already know. Okay new plan, let's learn how to summon the animation gods so that we can figure out how to finish on time.
I. Want. To. Learn. 3D. Animation. It is a hard to process concept but I am sick of 2D. With 3D I can make a model and then they will stay that style for the whole animation! Unlike in 2D where you can someone manage to pull this wild card that says "You wanted this man to look the same for the entire animation? Well, we gave you him drastically changing styles several times in one go!". Please just let us stop, I can't take this anymore.
This week I was frustrated by deadlines and headaches. I've lost an ability to focus which has dampened my ability to get stuff done which has just made me cry. I have a handful of scenes left. I just need to get them done. But I can't bear to look at a screen for more than five minutes without my vision getting blurry. I'm probably going to not sleep for a week.
My cookies made me happy. Oh blessed cookies, you are kind and fancy and don't make me panic. Why aren't there more things like you in the world? If I could write poetry I would write pages for you. Also, I kind of can't distinguish the different tastes of them at this point. I have eaten so many.
This week of comments is short and sweet. So let's top it off with a sweet little video. It is word animation so we don't feel bad about ourselves. I don't think many of you know what Night Vale is, but if you want to feel kind of warm and fuzzy inside you should watch this: Carlos's Speech
the article has Wizardy in the title cause its about the wizarding world did you catch that
This week's article is about Fantastic Beasts and Where to find them. A movie I'm totally not obsessed with. It is led by a Hufflepuff by the way, important info. Any Harry Potter universe movie is bound to have some form of animation because as much as we wish magic is real, it sadly is not.
The article opens by talking about the VFX company Framestore's previous involvement in Harry Potter, and how Warner Bro.'s hit them up to come back for the prequel of the movie series. They played an integral part in pre-production of this movie, making concept art for the creatures and the like. Their process was incredibly collaborative, with many departments working together to bring the magic to life. Not all creatures were used, but Framestore sat down to try and see what the ones they could use would bring to the table. The creatures first went through an animation test, and once they passed they were handed over to a team of 50 people to continue their journey. The team had to figure out how to work this animated creature into the environment fluidly. They had to convey emotions and personality through something unreal coming to life in the real world.
The Niffler, a long-nosed, burrowing creature with a need for shiny things had about 100 iterations. Four versions of the little hoarder before they started to piece him together with how to place him into his scenes. They used charmful animals like platypus's and moles, who also had the Niffler's spirit. Once he was set and ready to exist he traveled over to Framestore animators. They made him stand out in the New York City background by adding color around his eyes, top of the head, and tips of the feathers. They used a puppet on set for use of proper trajectory, scale, lighting, and actor interaction. Framestore used a Flesh and Flex rigging kit that they developed on their own to make the action of the Niffler's pocket more authentic.
The gangster goblin Gnarlack is what Framestore calls "one of the best digital humanoids yet". The goblin was heavily influenced by Ron Perlman. Ron went through motion capture sessions so that they could work to build Gnarlack, and even sat in front of 98 cameras so that they could real-time sculpt his face in 3D. The erumphet was a complex creature for Frameworks to bring to life. However, through the power of contained sets and a puppet from the stage show of War Horse they brought her to life. She was a work of mainly keyframed animation. The little bowtrucket named Pickett went through 200 designs before one was settled on to use for animation. For on set interaction they merely used a rod that also helped to reference Framestone's keyframes. Though his animation was too slow at first, Pickett evolved into the graceful little guy we now know.
A lot goes into creating whole worlds. Framestone worked not only on the creatures of Fantastic Beasts but also on some environments and Newt's bag and such. They even created a VR where people can interact with all the creatures they made. Animation could be the closest we ever get to having these creatures become real, physical things. Though it may not be magic, it really is something fantastic.
I was very happy to learn about how some of the creatures of Fantastic Beasts were animated. I loved them all very much, and it was astounding to see them come to life on screen. The work that goes behind all this is very tedious and full of long blown thought processes, but I actually wouldn't mind being on a team such as Framestore.
While the article went into depth about the creature production of fantastic beasts, I am still left with questions. Like, how did they go about making Frank? Or the Sweeping Evil? Were they the people who worked to design the Obscurus? If so, how did they work the Obscurus and Credence? I'm probably going to end up researching all of this, I just didn't realize I had these questions until I fully grasped the fact that the wizarding world is animated, not real. I mean I know that anyways, but one can always hope.
The article opens by talking about the VFX company Framestore's previous involvement in Harry Potter, and how Warner Bro.'s hit them up to come back for the prequel of the movie series. They played an integral part in pre-production of this movie, making concept art for the creatures and the like. Their process was incredibly collaborative, with many departments working together to bring the magic to life. Not all creatures were used, but Framestore sat down to try and see what the ones they could use would bring to the table. The creatures first went through an animation test, and once they passed they were handed over to a team of 50 people to continue their journey. The team had to figure out how to work this animated creature into the environment fluidly. They had to convey emotions and personality through something unreal coming to life in the real world.
The Niffler, a long-nosed, burrowing creature with a need for shiny things had about 100 iterations. Four versions of the little hoarder before they started to piece him together with how to place him into his scenes. They used charmful animals like platypus's and moles, who also had the Niffler's spirit. Once he was set and ready to exist he traveled over to Framestore animators. They made him stand out in the New York City background by adding color around his eyes, top of the head, and tips of the feathers. They used a puppet on set for use of proper trajectory, scale, lighting, and actor interaction. Framestore used a Flesh and Flex rigging kit that they developed on their own to make the action of the Niffler's pocket more authentic.
The gangster goblin Gnarlack is what Framestore calls "one of the best digital humanoids yet". The goblin was heavily influenced by Ron Perlman. Ron went through motion capture sessions so that they could work to build Gnarlack, and even sat in front of 98 cameras so that they could real-time sculpt his face in 3D. The erumphet was a complex creature for Frameworks to bring to life. However, through the power of contained sets and a puppet from the stage show of War Horse they brought her to life. She was a work of mainly keyframed animation. The little bowtrucket named Pickett went through 200 designs before one was settled on to use for animation. For on set interaction they merely used a rod that also helped to reference Framestone's keyframes. Though his animation was too slow at first, Pickett evolved into the graceful little guy we now know.
A lot goes into creating whole worlds. Framestone worked not only on the creatures of Fantastic Beasts but also on some environments and Newt's bag and such. They even created a VR where people can interact with all the creatures they made. Animation could be the closest we ever get to having these creatures become real, physical things. Though it may not be magic, it really is something fantastic.
I was very happy to learn about how some of the creatures of Fantastic Beasts were animated. I loved them all very much, and it was astounding to see them come to life on screen. The work that goes behind all this is very tedious and full of long blown thought processes, but I actually wouldn't mind being on a team such as Framestore.
While the article went into depth about the creature production of fantastic beasts, I am still left with questions. Like, how did they go about making Frank? Or the Sweeping Evil? Were they the people who worked to design the Obscurus? If so, how did they work the Obscurus and Credence? I'm probably going to end up researching all of this, I just didn't realize I had these questions until I fully grasped the fact that the wizarding world is animated, not real. I mean I know that anyways, but one can always hope.
Sunday, December 11, 2016
Laptop why? I thought you loved me. I treat you right.
My laptop has refused to connect to the internet until 30 minutes before blogs are due and I am physically suffering.
This week we learned about shapes. But not just any shapes. 3D shapes. I am really bad at comprehending shapes, please send help. I'll get the hang of it once I get out of a 2D mindset...hopefully. School really wasn't filled with learning this week. Just a lot of suffering. How many days until break? Days are just repetitive...But in history, we had to teach a lesson, and my partner didn't do anything. But the lesson I made is not only the example to follow for this project, it is the only project in our class so far with a 100! It makes me pumped about this class again because people keep telling me I could make a good history teacher. Hey, maybe they're right.
I want to learn 3D animation. I know it is hard and scary and everything but I'm so stressed over 2D animation. I also want to just learn. I don't know about what but something. I am itching to write a research paper. I would kill to write a random research paper. Make me learn, make me cite things, let me go off on random tangents. Just give me something to learn that isn't related to any class.
My laptop frustrated me this week, with the whole "what internet?" thing. I'm also frustrated by headaches. Brain please just give me a break. Also? People are really frustrating. And my inability to press shapes really fast while a remote control yells at me is frustrating too.
A lot of things made me happy here we go. My Hamilton mixtape arrived and WOO BOY IS IT G O O D. So good. So pure. So great. Also, the PS4 arrived. Until Dawn arrived too. After an entire year and then some of waiting to play Until Dawn, and never watching playthroughs, I have finally been satisfied. Until Dawn is everything I've ever wanted to play in a game. Your choices have consequences. My favorite theory, the butterfly effect, is a HUGE factor in the game. Split second decisions are a huge thing. Think fast or risk your life. And not moving! If you move when it tells you not to you've messed up!! I just love the game so so much. I may not have spent 16 hours on WoW this weekend, but I spent 12 hours on finishing one storyline of Until Dawn and I am so ready to go through and work with all this probability and the butterfly effect until I run this game raw.
And so, with panic rising because I have four minutes left to get this sucker posted, here's an animation that is all of us. The life of a student animator.
This week we learned about shapes. But not just any shapes. 3D shapes. I am really bad at comprehending shapes, please send help. I'll get the hang of it once I get out of a 2D mindset...hopefully. School really wasn't filled with learning this week. Just a lot of suffering. How many days until break? Days are just repetitive...But in history, we had to teach a lesson, and my partner didn't do anything. But the lesson I made is not only the example to follow for this project, it is the only project in our class so far with a 100! It makes me pumped about this class again because people keep telling me I could make a good history teacher. Hey, maybe they're right.
I want to learn 3D animation. I know it is hard and scary and everything but I'm so stressed over 2D animation. I also want to just learn. I don't know about what but something. I am itching to write a research paper. I would kill to write a random research paper. Make me learn, make me cite things, let me go off on random tangents. Just give me something to learn that isn't related to any class.
My laptop frustrated me this week, with the whole "what internet?" thing. I'm also frustrated by headaches. Brain please just give me a break. Also? People are really frustrating. And my inability to press shapes really fast while a remote control yells at me is frustrating too.
A lot of things made me happy here we go. My Hamilton mixtape arrived and WOO BOY IS IT G O O D. So good. So pure. So great. Also, the PS4 arrived. Until Dawn arrived too. After an entire year and then some of waiting to play Until Dawn, and never watching playthroughs, I have finally been satisfied. Until Dawn is everything I've ever wanted to play in a game. Your choices have consequences. My favorite theory, the butterfly effect, is a HUGE factor in the game. Split second decisions are a huge thing. Think fast or risk your life. And not moving! If you move when it tells you not to you've messed up!! I just love the game so so much. I may not have spent 16 hours on WoW this weekend, but I spent 12 hours on finishing one storyline of Until Dawn and I am so ready to go through and work with all this probability and the butterfly effect until I run this game raw.
And so, with panic rising because I have four minutes left to get this sucker posted, here's an animation that is all of us. The life of a student animator.
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