Sunday, September 25, 2016

"All work and no play makes Jack a dull boy"

        The thing about our society is that we always go, go go. We do not like to wait or stall or sit idly. So we don't take our time and constantly dive in head first without looking around to discover consequences that could be looming. And the article we read this week tells us just why that is a bad idea.
      In the article "The Single Biggest Mistake Animators Make", J.K. Riki talks about how beginning animators always want to skip ahead and get to "the good stuff". He talks about how he also made the mistake. He was in school for animation but kept failing because he couldn't work the way his professor wanted him to. So he did what any stubborn and frustrated kid would do and quit, deciding he could learn to animate on his own. Riki found a site with a program called "Micromedia Flash", that he thought would be his fast track to becoming an animator. But, as he says, there is no animator fast track. He did not learn the principles of animation, and this hurt him in the long run. Had he not tried to do it all on his own, he could have been a lot farther with what he knew.
        He ends his article by telling the reader to never neglect the principles of animation, because even though they could be repetitive and annoying, they are necessary. He also says to keep a balance between work and fun, so that you aren't making something you don't care for. Balance is a key aspect of life, and you need to take it and run wild.
       
        What J.K. Riki says is very informative to me. I learned just why it is bad to skip over or ignore learning the principles of animation because doing just that can take you off the track towards becoming a skilled animator. I agree with what he says. With tedious things like animation, it is never good to try and skip everything in an attempt to become the best. The solution is to just walk down the long road, and learn as you go. It is inefficient and impossible to look at a topic and decide you're going to learn everything in one quick go or learn nothing at all.
        The idea of not racing ahead is important to the field of digital media because quality things are never rushed. It takes time and patience to animate anything, and without the principles of animation in your hand you don't really have the ability to completely develop your ideas. However, I just want to note one question: What if you can't grasp the use of the principles? Where do you go from there? There is no way to tell, but this article has taught me to not give up; even if I am stubborn and want to get from train A to train B without any obstacles or things to learn.

1 comment:

  1. Your post is well worded. You took quotes from their article and used them to reinforce the central ideas, which is a nice strategy. You selected the details to reiterate well and the rhetorical question was a lovely touch. I also love how you also stated how the article affected you as an individual.

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