The article this week talks about insecurity. Being an artist is hard a lot of the time because you always see someone who's better than you or feel like you aren't enough. This article gives us the seven ways to overcome insecurity.
The first way is to have thick skin. Pursuing an artistic job like animation can lead to one thing: constant rejection. But you can't let that get you down. There's always reasons for rejection, and they tend to be the same through all art fields. They could be looking for a different style, a different angle, a certain kind of person, etc. etc. Most times it is not because of your talent, and you shouldn't let that get to you. But you should also continue to always improve, because even though they may not view your talent as important in every case, the eye is drawn to the concept of improvement. Reason two is that you should have persistence. Put yourself out there always, over and over. Let the world get to know you. Take any job you are offered, no matter what kind of job it is. The wider known you are the better you can ignore your insecurities about your career. You should be able to take constructive criticism. Accept it and treasure it. In the first moments of it, it may make you upset, but later in life, after you've worked with your criticism and used it to the fullest potential you'll be thanking someone for what they said.
The next three reasons center around your abilities. You have to present yourself correctly. Don't pretend to be someone you are not, but be friendly and personable. Being disrespectful won't do anything for you. You also have to be able to get along with people as well. If you can't get along with people or you'd rather be disrespectful instead of making at least an effort, you aren't made for an artistic career. Make sure you are flexible. Animation is a transient industry. You have to people able to go with the flow of work hours or workload or studio switching and such. Be sure to have problem-solving skills. In a technical field, you have to know the technology. While IT people are there to help, it is always better to know how to quickly do it on your own. And having innovation can help you too, innovations can get you pretty far.
Finally, you have to be able to balance owning your work and also doing what is requested of you. While you may want to thrive with your own original stuff in art, sometimes you have to start with someone else's ideas. You have to be comfortable with the idea of that, even if you don't like the idea presented. You also have to be able to communicate ways you wants to make a scene yours in a way. Balance is a well-earned skill to have, and you often learn about it in group projects and such.
This article is really helpful for people going into animation or anything art related. Art is a hard field to be confident on, but if you just follow the right path you can get really far.
There are points in this article I have followed for years. As an actress, flexibility is a must. If you can't follow what your director wants, you shouldn't be on stage. Theatre is a tedious field to reside in, and all these points apply to it just not in the same way as animation.
I feel this article has gotten its point across soundly. It gives you reasons and pointers for the reasons in a well-worded fashion. Even though you might feel like you listen to all of this, but also reading about them and examples of them can help out a lot as well.
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